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ataraxionlogs2014-09-08 12:00 am
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Entry tags:
- !jump,
- aaron doral,
- alex summers | au,
- alison hendrix,
- arya stark,
- benny lafitte,
- caprica six,
- captain hook (killian jones),
- caroline forbes,
- castiel,
- charles xavier,
- cora hale,
- death (discworld),
- derek hale,
- elizabeth of york,
- erik lehnsherr,
- fenris,
- firo prochainezo,
- gwen stacy,
- harry osborn,
- helena,
- ichabod crane,
- ilde knox,
- ivan,
- james 'bucky' barnes,
- james vega,
- jean grey,
- jennifer keller,
- josias st. john,
- katniss everdeen,
- kieren walker,
- lily potter,
- milagros gallo,
- peeta mellark,
- raven reyes,
- remus lupin,
- robin hood,
- sally malik,
- simon monroe,
- simon tam,
- taylor "tyke" kee,
- the warden (samara amell),
- zoe washburne
thirty-fifth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and those still suffering the lingering effects of August's plot may find it more difficult than usual to get through the post-jump routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and those still suffering the lingering effects of August's plot may find it more difficult than usual to get through the post-jump routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
[Only instead of a word it's a large chunk of your life. He looks at him quizzically, unsure if he's making sense, but hoping that Charles might understand him anyway. There's a rapid blink when he feels the touch to his mind, but puts it down to more disorientation. The idea of Charles not taking the serum does not quite compute for now.]
no subject
[ Try that word on for size. Charles' blinks are uneven, mildly spooked and caught off-guard, but it's forcefully shoved aside-- ] --is the name of this place. It'll come back to you, I imagine. It might just take some time.
[ His brow tenses. Raven disappearing into Mystique had felt like some tragedy he'd missed, and Erik's lurch into the future is both infuriating and confusing, and Paris nags at him oddly, but Hank is a different story. Hank's been through everything. Has seen everything.
It's almost as mortifying as it is a relief. ]
You've a room upstairs, it's the same one written on your-- well.
[ Fur. Never mind. ]
It doesn't matter, actually, do you remember we all had to move? It was all of us scattered over thirty-something floors, otherwise. Is that helping or am I making it worse.
no subject
You're not making it worse. [It's not making anything better, either, but he's n...ot going to say that.] But maybe it'll be better to go to familiar places. Re-trigger memories? [It wouldn't hurt anyway.]
no subject
[ He dimly recalls that being a thing, for all that the most exploring he did upon his own return was scurrying from locker to his room on level fourteen. Charles is quiet again, studying changed face and reflecting a little how quickly he'd accepted it as normal, just now. It's the one he remembers best, anyway, not the more leonine bone structure and musculature from before the serum.
The serum being a topic he opts not to bring up. Nor how he'd handled it, before. Not asking for it directly. ]
It's good to see you again, [ is added, like it occurs to him just then that ten years worth of memory is now arrived, and that it doesn't have to be just mortifying, but. Familiar.
Charles is only a little aware that this is probably an odd sentiment for Hank, either version of him having only just seen Charles fairly recently, but for Charles, it's been a few months, in a way. ]