axmods. (
ataraxites) wrote in
ataraxionlogs2014-09-08 12:00 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !jump,
- aaron doral,
- alex summers | au,
- alison hendrix,
- arya stark,
- benny lafitte,
- caprica six,
- captain hook (killian jones),
- caroline forbes,
- castiel,
- charles xavier,
- cora hale,
- death (discworld),
- derek hale,
- elizabeth of york,
- erik lehnsherr,
- fenris,
- firo prochainezo,
- gwen stacy,
- harry osborn,
- helena,
- ichabod crane,
- ilde knox,
- ivan,
- james 'bucky' barnes,
- james vega,
- jean grey,
- jennifer keller,
- josias st. john,
- katniss everdeen,
- kieren walker,
- lily potter,
- milagros gallo,
- peeta mellark,
- raven reyes,
- remus lupin,
- robin hood,
- sally malik,
- simon monroe,
- simon tam,
- taylor "tyke" kee,
- the warden (samara amell),
- zoe washburne
thirty-fifth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and those still suffering the lingering effects of August's plot may find it more difficult than usual to get through the post-jump routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and those still suffering the lingering effects of August's plot may find it more difficult than usual to get through the post-jump routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
She likes to help, but all the same a bit of levity in the face of ... whatever, is always nice. The ease looks better on her, and it's probably more palatable. ]
Any time. I have to admit it's Lily, but I don't mind a nickname. [ Her mouth quirks a little at this next, not self-depreciating but in acknowledgement of the situation. ] I'm glad to meet you even if the circumstances aren't ideal.
no subject
[ A blanket agreement to everything Red says. It's good she doesn't mind him being so unimaginative with her nickname - not like he remembers anybody by their given names anyway and he's given people far worse. He's got no reason to dislike her, though.
As for the situation - he's had worse. Much worse. ]
Circumstances are never ideal, no? Ideal's pretty boring anyway. [ James Vega wouldn't know what to do with himself in ideal circumstances. He's grateful that he's at least got time enough to ask a few questions before anything majorly life-threatening happens. ]
fINALLY TAGS U HELLO
Things seem to hover somewhere between ideal and catastrophic around here, from what I've seen. It never quite tips the one way, but every so often goes the other.
[ To catastrophic. It never gets ideal, let's be honest here. ]
YAY HELLO!!!!
[ It's like that old saying about idle hands... not that he's religious but he's seen some messed up shit happen because people weren't given anything to do. Hell, he got himself into trouble on Omega when he was out drifting. Until Anderson came along and gave him something important to do. He's pretty sure if he'd been left out on Omega, he would have pissed off the wrong people once too often. ]
Then when it's good... it feels real good, right?
[ It's like the smashing together of two phrases and ideals, Vega style. He likes smashing things together, even his words. ]
no subject
When things are too good all of the time, it's harder to appreciate it.
[ Okay, so she's had more than her share of bad days. So has Vega, probably. But it's good to try and be optimistic about things at least. ]
That and when people don't have anything to do they seem to go looking for trouble anyway.
no subject
Exactly. I bet there's a lot of trouble people can get into around here.
[ Like the small matter of trying to hijack a shuttle last time but... no big deal, right? ]