axmods. (
ataraxites) wrote in
ataraxionlogs2014-09-08 12:00 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !jump,
- aaron doral,
- alex summers | au,
- alison hendrix,
- arya stark,
- benny lafitte,
- caprica six,
- captain hook (killian jones),
- caroline forbes,
- castiel,
- charles xavier,
- cora hale,
- death (discworld),
- derek hale,
- elizabeth of york,
- erik lehnsherr,
- fenris,
- firo prochainezo,
- gwen stacy,
- harry osborn,
- helena,
- ichabod crane,
- ilde knox,
- ivan,
- james 'bucky' barnes,
- james vega,
- jean grey,
- jennifer keller,
- josias st. john,
- katniss everdeen,
- kieren walker,
- lily potter,
- milagros gallo,
- peeta mellark,
- raven reyes,
- remus lupin,
- robin hood,
- sally malik,
- simon monroe,
- simon tam,
- taylor "tyke" kee,
- the warden (samara amell),
- zoe washburne
thirty-fifth jump;
CHARACTERS: Any and all.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and those still suffering the lingering effects of August's plot may find it more difficult than usual to get through the post-jump routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
----------------
You wake up in darkness.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
You are not alone.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
This is your welcome party.
LOCATION: Gravity Couches and beyond.
WARNINGS: Maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: You wake feeling cold and alone. There is a strange sense of emptiness, and the jump holds no surprises for you. There is nothing buffering the jump sickness and disorientation for you this month, and those still suffering the lingering effects of August's plot may find it more difficult than usual to get through the post-jump routine.
New arrivals will find messages spraypainted across their lockers telling them not to follow their tattoo numbers, and instead to find a room on Floors 001-010.
There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.
There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.
After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the number—completely unique to you—is a tattoo, and it does not come off.
If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.
no subject
This girl. ]
You don't do compulsion? [ She sounds a little surprised, since it seems like The Thing for vampires to do. ] It's kinda like hypnotizing people into thinking whatever you want. You can make them forget certain things, or do certain things, and they really don't have a choice. They can totally protect themselves against it if they know how.
I'll probably keep that to a minimum around here. Probably won't need it, right?
no subject
[He raises an eyebrow. The hell are vamps getting up to in your neck of the woods, princess?]
So put simply, you tell 'em what to do, and they do it. Sounds sketchy to me. Not that plenty of things fangs do where I'm from aren't, but that's skirtin' the line of a whole new level of wrong. I mean, s'pose it would have its uses, but foolin' humans into forgetting things?
[He pauses. Looking at it from another angle, maybe he should cut her some slack. He deflates, just a little bit.]
You use that to protect yourself?
no subject
[ Well, she's not gonna lie. There have been times she's used compulsion for stuff other than protection - like making sure certain people left a party when she was in a crappy mood.
Whatever, all in the past! Still, she takes a moment before answering ]
Nowadays, yes. I mean, I've used it before to make people leave places when they annoyed me too much. [ It's not like she hurt anyone, which has her looking less ashamed about the whole thing. ] Trust me, I don't do the whole snatch, eat and erase routine. Not my thing.
no subject
Well, if you're gonna use it, can't say I don't think that's a half-decent way to do it. Can't even begin to count the times I wish I could've made someone just walk off and leave me in peace.
[The novelty and simplicity of it wins you points, Caroline.]
Good-- that's real good. I'm guessin' that particular routine is pretty common where you're from.
no subject
[ It's probably not normal no matter where someone is from, really. Brushing her hair back over her shoulders, she sighs, glancing back over her shoulder toward the pod area. ]
Not that I'm not totally freaking out or anything, maybe I should go check and see if I can find someone I know. There's always a chance, right?
no subject
[That's what gets most of them stamped out by hunters and why they're damn near extinct. The piracy operation had been a good one -- quick, clean, untraceable. Even if he's not proud of what they'd done, he has to admit that much.]
Yeah, always a chance. I got lucky when I first got here -- maybe you will, too. [He smiles faintly.] Hope you find 'em, if anyone you know got nabbed. I'll be around. We should-- talk, later.