17 January 2013 @ 05:29 pm
CHARACTERS: Luke Castellan & YOU!
LOCATION: Oxygen Garden/Else where.
WARNINGS: None at the moment.
SUMMARY: teaching people how to sword fight, just hanging around the ship.
NOTES: somethings might be backdated to jan-12.

this world is mine for the taking. )
 
 
17 January 2013 @ 01:05 pm
CHARACTERS: Arthur Pendragon and Merlin AND POSSIBLY YOU?
LOCATION: Space Babylon.
WARNINGS: includes XXX gay threesome with Nathan Young.
SUMMARY: I've got something to put in you. Set after this.
NOTES: Drop a comment, get tag-teamed by two ren-faire idiots in the gay bar tavern. Order of You-Merlin-Arthur. Track your threads!

let's start a war )
 
 
10 October 2012 @ 02:01 pm
CHARACTERS: Brian Kinney and OPEN!
LOCATION: Space Babylon
WARNINGS: language, innuendo, depravity, drinking, maybe pot. will update accordingly.
SUMMARY: Justin Taylor's return calls for a party and even if it's always a party, they're still going to have one. Friends and strangers welcome! It's an alcohol and bad club music free-for-all.
NOTES: run away from the heathens. action or prose; say hi to Brian, tag each other, have fun with it.

we are the pretty people (flawless by design) )
 
 
07 October 2012 @ 10:59 pm
CHARACTERS: any and all
LOCATION: Gravity Couches and beyond
WARNINGS: maybe some swearing, or even some violence, and more than likely some implied (and possibly explicit) nakedness.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Keeping up with the tradition and copy pasted like always from the last one

You wake up in darkness. )
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20 September 2012 @ 08:36 pm
CHARACTERS: Wichita and YOU.
LOCATION: an unused REC ROOM.
WARNINGS: GUNS! ..yeah that's it. people will likely hear gunshots from the hallway, but nobody's getting hurt or anything.
SUMMARY: Wichita is having a little target practice of her own, because it's better than sitting around waiting for the next Horrible Thing to happen, heh.
NOTES: here is the accompanying network post. safety first! it really is OTA, if anybody just wants to tag around with Wichita I'm cool with that too. come one and all!

wanna ( clickclick, ch-ching ) and take your money. )
 
 
14 June 2012 @ 12:17 am
CHARACTERS: Brian Kinney and Justin Taylor
LOCATION: 006 Β» 033
WARNINGS: language, petty bickering and whining maybe, who knows. gross sickness.
SUMMARY: They are infected not unlike most people on board the Tranquility. They're also not as exciting as all you hero types, so they're bumming around.
NOTES: Taking place on the 13th because it's the day before they march themselves down to the medbay.

i love one thing, destroy the other. )
 
 
CHARACTERS: Scarecrow, everyone under the sun.
LOCATION: Oxygen gardens / spread out from there
WARNINGS: Crazy paranoia. There's going to be a lot of people getting triggered, violence, etc
SUMMARY: Crane can't wait any longer. Takes place from Friday the 11th to midnight on Monday!
NOTES: And it begins! Plotting posts were here and here. I took the advice of a few lovely people and made this a catch-all post but feel free to use communications/the network as you see fit. Most importantly have fun and if I've missed something, please please please PM this account or plurk me about it at realthingshakes! This is my first player plot EVER so I'm trying to make things as simple as I can. And just in case I fuck up royally, the anon-enabled HMD is over here. shhh I'm paranoid

there's nothing to fear but fear itself--i'm here to help. )
 
 
07 May 2012 @ 10:49 pm
CHARACTERS: Everyone
LOCATION: Gravity Couch Room
WARNINGS: Possible swearing, possible violence, implied (and possibly explicit) nudity.
SUMMARY: Another month, another jump, another round of new faces.
NOTES: Yep, we're continuing the tradition of re-hashing the game premise.

---

You wake up in darkness.


There's a breathing tube jammed down your trachea, and you're suspended in a tube of clear blue fluid. Upon registering your level of consciousness, the gravity couch drains the fluid surrounding you and retracts the breathing apparatus; the doors in front of you open, and you're deposited on the floor of a stark, sterile medical bay.

You are not alone.


There are others who have come before you, others who are awakening beside you. Some may be familiar to you, perhaps even friends. Others have much less amiable plans. Some are merely alien and inexplicable, but there are always those who might mean you harm.

After you catch your breath and your vision returns, you notice a number on the inside of your forearm. Maybe it's a familiar number. Maybe it means something. Maybe it's just a number. But the numberβ€”completely unique to youβ€”is a tattoo, and it does not come off.

If you enter the room adjacent to the medbay, you will find a small locker with your number on it, surrounded by rows upon rows of identical lockers. Inside, you will find a few of your personal items, a communications device, and a ship's uniform in your exact size. The comms device is fully powered and connects directly to the ship's network; it's your only means of communication beyond physical conversation. Upon turning the device on, a neutral, automated voice will say, "Please take the blue lift to the passenger quarters." Any other attempts at communicating with the rest of the network are met only with static.

This is your welcome party.
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